11.02.2020

Fmod Studio For Mac

Fmod Studio For Mac 5,6/10 79 reviews
Mac

About r/GameAudio For those interested in the craft of making sound for games. This could encompass music, sound design, voice and just plain ol' middleware! Other ways to chat with us. Discord -. IRC -.

Both are widespread. We used Wwise on Alien:Isolation and Total War: Attila, and are using it on Halo Wars 2. To be fair, and you can see for yourself. I don't think there's a major difference between the two for someone of a DAW background. All of these middlewares are a little more abstracted than a DAW.

You're dealing more with game-centred logic (i.e how sounds are triggered, how they play, etc), than raw sound files. All I can say is Wwise has excellent documentation and I found it quite easy to get to grips with. Check out Project: Adventure, an example project/documentation for Wwise. DSP plugins, yes. Such things are not nearly as easy to deal with as when you're producing in a DAW.

For the simple reason that any plugin you use in the game middleware, also has to be compiled into the game code and actually shipped with the game itself. Getting the plugins to work in-game is one challenge. The legal challenges of using those plugins is a whole other. If you're thinking these are some kind of sound editing tool, they aren't. They're for creating logic and systems which dictate how, when, and with what character sounds play in the game. The implementation of these systems in the actual game is done through code. These tools do have some sound editing capability, but it's minimal, and mostly just there for post-production touchups.

To begin with, Project Adventure. Download the project and go through the tutorial PDF, recreating the project as you read through. Don't just go through the motions though, play with things and add your own ideas. Then maybe get the Limbo project (Unity/Wwise integration) and recreate things with that.

Mac

Fmod Studio For Mac

The Wwise Certification course has been recommended by some of my colleagues too. Ultimately, the most learning will come when you actually start on a game project and start figuring out strategies and limitations for yourself. Myself being more audio and less programmer person, found FMOD to be a nightmare to implement for the lack of any kind of documentation and examples. I don't know if they are better now, but I tried it when the new FMOD studio just came out and unity integration was in version 1. Fabric is way easier to implement, and the benefit is that you don't have to leave unity editor to tweak your project. It can feel a bit janky in places, but overall I find it easy to work with.

Fmod Studio For Mac Download

You shouldn't concern yourself with 'what's the standard out there in the industry' but rather what works for you and your project.