Did you love Doom? Then you’ll probably love Doom II, because it’s largely more of the same, just with a few tweaks, new enemies, new weapons, and some technical improvements. Doom ended with Doomguy returning from Hell Mars to find that Earth had been overrun by demons and was being merged with Hell. It’s up to Doomguy to find where the invasion is coming from and put a final end to it.
The major noticeable changes are the inclusion of the double shotgun (yay!) and the removal of the overworld map on the intermission screen (boo!). Additionally, rather than being broken up episodically in the tradition of many shareware games, Doom II consists of 30 consecutive levels, though these are broken up thematically with story-text interludes. Everything you could possibly like about Doom is there: true 3D environments with rich textures, varied-light environments (perfect for springing those jump-scare death traps), excellent dark and heavy bleep-bloop music, lots of guns, lots of monsters, pentagrams, and gore. Doom II’s levels are not substantially larger than those in Doom, but the middle section of the game features an interesting level design experiment, using big, open levels with multiple buildings to simulate the cityscape that Doomguy is fighting his way across.
The actual gameplay remains more or less unchanged. Doomguy still can’t jump, nor can he look up and down. Given that Heretic would be released only a few months later, it would’ve been nice for look to be implemented, especially for the cityscape levels. Jumping wouldn’t be implemented in the Doom engine until Hexen; “momentum jumps” have to suffice. One of the places where Doom II really shines is in its soundtrack.
The dark and atmospheric tracks mixed in with the hard and heavy “metal” tracks really solidify the relationship between Industrial music and First Person Shooters which would reach its first zenith when Nine Inch Nails provided the soundtrack for Quake. Like the original Doom, there is a vast surfeit of fan maps and mods (including total conversions, that gave us weird stuff like a made entirely in Doom!), which means the possibilities are virtually endless. Alexander DOOM II has the following addons available:, and, don't miss them! External links.
HellBlade64 2018-04-02 0 point The sequel to the most legendary shooter of all time keeps all the guts and gore of the original while also adding much more in terms of level design. Now on Earth, you'll find yourself fighting through hellspawn from the deepest depths of sewers to the highest of towering cities. Only now it seems hell has some new toys to play with, but little do they know, so do you! Doom II: Hell on Earth the direct continuation that picks up right where Doom left off. It your character (Doomguy) as he accepts the ungodly fact that hell's monsters have made it here before he could stop it. Six new monsters and one new weapon which became the most popular in the series next to the BFG9000. But what really sets Doom and Doom 2 apart from one another is the level design and story bits (the message screens).
Instead of the narrow halls of Phobos, Deimos and Hell, you now face of against hoards of the hellspawn in the cities, towns, suburbs, and facilities of Earth. So the design goes from being small and confining to large and foreboding.
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One might think this is counterproductive, but it actually works in the games favor. Instead of being in narrow halls where you can pretty easily guess when a monster will pop up, you're wondering through alleys and flooded halls where monsters can often be waiting to ambush you. LongDADDYlegy2k 2016-01-29 2 points DOS version way back in the day we had a friend who owned one of the early PENTIUM computers and most of us had 386 or 486 pc and some of us NO pc at all. So all the guys would go to his place after school and take turns playing DOOM2, to be honest I had no interest in this game at first, I just went to his place to admire his sister's LOVELY backside, man she had a nice butt, she had nice legs too.she would make some type of juice for us using fruits.
Her bum would haunt my dreams many years after. Hey if you can't get this game to work with dosbock then just download ZANDRONUM and place ur doom.wad/doom2.wad in the folder and you can play in windows with no problem. I hope this was helpful.peaceOUT. Dos Box Fan 2016-01-01 1 point Ok, if you want to run in DOSBox, there are several steps you have to make. After downloading, run the 'deice' file and press 'c' then 'enter', then 'y'. That creates a new folder in your directory (It was 'Doom2' for me) with a DOOM2LZH file.
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(I copy and pasted it back into the main directory) 2. Run the DOOM2LZH file is DOSBox and it will install the rest of the files. You can run the game, but I had no sound. I ran the 'SETUP' file in DOSBox and set: a)'Select Music Card = General Midi = 330' Enter b)'Select Sound FX Card = PC Speaker' Enter 4.
Run DOOM2 in DOSBox and you should have sound. Random 2014-03-26 17 points DOS version Hey people, just stopped by to drop in some advice regarding installing and playing the game I didn't download the game from this site but if the copy is perfect then you just need to follow a very simple step 1. Get D-Fend (Google it) 2. Install it 3. Get Doom II (I got it from here, 4. Now just drop the package into D-Fend 5.
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Keep accepting the default conditions and you're good to go (Remember, DO NOT CHANGE ANY SETTINGS JUST ACCEPT THE DEFAULTS WHILE INSTALLING THE GAME) For those having problems with sound should try installing everything with the DEFAULT and that's it For those having problems with fullscreen, either follow one of these methods Automatic - 1. Just select options by right clicking the game while in D-Fend 2. Select graphics under the 'Hardware' tab 3. Now change the 'Renderer' from 'surface' or something like that to 'overlay' Manual - 1. Right click the game while in D-Fend 2. Then - 'View DOSBox config file' 3. Look for output then change to this - 'output=overlay' If you still have problems then head to the DOSBox forums:).